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Jamukha Got Milk, Illustrator Art Tutorial

 Welcome to my whimsical world where aliens abduct cows! In this tutorial, I’ll take you through the hilarious journey of creating my artwork “Jamukha, Got Milk?” using Adobe Illustrator CS2. Buckle up, because we’re diving into the fun, funky world of vector art!

Alright, let me introduce you to Jamukha—the galaxy’s most confused alien! He got left behind by his mothership and, in a desperate bid to get back home (light years away, no less), he figured he’d need to beef up—literally! So, what’s his master plan? Abducting cows, of course! Why? Because he thinks chugging milk will give him super-strong bones. Forget the beef; he’s all about that calcium! Who knew that intergalactic travel came down to dairy choices? Watch out, Earth—Jamukha’s on a moo-ving mission!

This tutorial was published and printed in 2D Artist Magazine in 2008, and it was also featured on other websites like Evermotion.com. While it may be a bit dated, I believe it’s still relevant, especially for young artists just starting to explore Vexel Arts. Yes, you heard that right—this artwork is vector-based but designed to resemble pixel art, hence the name ‘Vexel!

If you feel challenged to create Jamukha, I’m providing a color-filled artwork.  CLICK HERE TO DOWNLOAD

 

Step 1: Trace the Outline

First things first, we need to get that outline down. Here’s the initial stage of my masterpiece:

Next, it’s time to fill in some color! This is where the magic starts to happen.

 

Part 1: Illustrating Jamukha

I’ve broken this tutorial into three delightful parts: Jamukha himself, the flying saucer, and the grand background.

Quick Tip: Before applying any effects, make a copy of your original drawing on separate layers. Trust me, it’s a lifesaver for those “Oops, I messed up!” moments.

Now, let’s remove that black outline (goodbye, boring) and focus on the eyes. I start with the eyes because they’re the windows to the soul! I use the Mesh tool (shortcut: press “u”) and add some white highlights to give them life.

Next, I applied a snazzy radial gradient from black to blue for the iris.

Then, it’s all about the pupil—because what’s an eye without one?

And finally, a little white circle for a specular highlight. Voila! Eyes are done, and they look fabulous!

For the eye bags (because hey, we all have them), I created a gradient from dark pink to light pink. Pro tip: you can save this gradient by dragging it to the swatch window!

Now, let’s flesh out the face and tummy! I prepared color palettes for highlights and shadows. Activate the gradient mesh with “u” and get to coloring those nodes!

I added a mesh on the eye mask for depth, giving Jamukha that extra flair!

 

Quick Tip: To layer shapes, use CTRL+X to cut, then CTRL+B to paste below or CTRL+F to paste above. Easy peasy!

Now, let’s make some warts! I created a circle shape with a delightful white-to-pink radial gradient.

I reshaped the circle and scattered them around like confetti. Drag those shapes to the swatch window to create a pattern!

From my preserved drawing, I copied the face and tummy and applied the new warts pattern. Setting the transparency to “Multiply” gives an awesome blending effect.

Creating a custom brush is a must! I made an elliptical shape with a black fill and dragged it into the Brushes window to create a “New Art Brush.”

Now, let’s adjust the brush settings to “Tints” so I can choose any color for the outline.

With my new brush, I drew lines on Jamukha’s face, creating a perfect thick-and-thin line combo!

I then drew a new shape under the mouth to separate the head from the tummy, adding a gradient fill with a dark pink transparency set to Color Burn.

Time to color the body! I used the same process as before but switched it up to a reddish-pink to achieve that wobbly, jelly-like look. Perfect for a space-traveling cow!

I also added a darker shade to his coiled tail for that extra flair!

Now, let’s soften those edges for a smooth finish.

Here’s how I created the vanishing edge for the warts pattern. I copied the shape of the base object, applied the warts pattern, and layered on a black-and-white gradient.

In the Transparency window, I clicked the arrow to reveal options and selected “Make Opacity Mask.” It’s like magic!

The result shows how the black side of the gradient is masked while the white shines through.

I combined the masked pattern with the base object for that delicious jelly effect—no more solid patterns!

For his black hand, I copied the original drawing, cut the hands, and applied a gradient color with transparency set to “Multiply.”

I used the same principle for the horn but changed the color for a cool subsurface scattering effect.

I also added gradient mesh to the spikes and shoulder pads.

And yes, even the bones got the gradient love!

The glass of milk? You guessed it—gradient mesh too!

Only the teeth are regular gradient—keeping it classic.

To finalize the effect, I added hard edge shadows. I set the color-filled object to multiply with 40% opacity for a soft shadow.

And last but definitely not least, I added a white shape for the milk mustache. Because really, who doesn’t love a good milk mustache? Got milk?

 

 

Part 2: Illustrating the Flying Saucer

Next, let’s tackle the flying saucer! I went for a metallic blue color using mesh gradient for that sleek look.

I followed the same process for the saucer bottom area, adding blue highlights to reflect beam light.

For the mid-section lights, I selected the light, held ALT+SHIFT, dragged, and released to create a copy array.

I drew five lines at the bottom and pressed “w” for the blend tool. Blending those lines creates a beautiful, seamless look!

I also added a saucer hood with a mesh gradient and highlighted the top area.

Next, I created 13 circular holes on the hood and used an envelope mesh to reshape them to fit perfectly.

For the jelly-like steering wheel, I used a mesh gradient, and the switchboard got a classic color gradient.

Referencing a fishbowl, I created the glass dome using mesh gradients to achieve that lovely glassy effect.

The antenna light was created using the blend tool and setting the transparency to “screen” with a white outer glow.

I then created a retractable cable arm, dragging it onto the Brushes Window to set it as a “New Pattern Brush.”

Finally, I applied the cable brush to the outline, completing the saucer’s look!

Preparing the Cow

Time to prep our star, Jamukha! I removed the outline and set up my color palette.

Using gradient mesh with my preset color palette, I made sure to place highlights and shades perfectly.

I created the light beams using the blend tool and added an outer glow for that celestial effect.

After creating additional outer beam shapes, I set the blend tool with 30 specified steps and added a blue gradient fill for that magical touch.

Part 3: Illustrating the Background

Now for the grand finale—the background! Instead of a blue night sky, I opted for hues of gray for a mystical effect.

I added some grassy ground using the wrinkle tool for that perfect distortion effect.

Next, I applied a black-to-white gradient and set the transparency to “Soft Light” at 50% opacity.

For the clouds, I color-picked the background color and applied a gradient mesh to keep everything cohesive.

The result? Subtle clouds blending beautifully into the sky!

To create the stars, I made a white circle, applied an outer glow effect, and renamed it “stars” for easy access.

Using the Symbol Spray tool, I sprinkled stars across the sky in random sizes.

And here’s the grand finish with the stars shining bright—our illustration is complete!

Here’s the final piece.

RodDraw Tutorial

Let’s talk about SVGs (Scalable Vector Graphics). Unlike JPEGs or PNGs, they’re not made of pixels but of paths and shapes. That means you can resize them forever—big or small—without losing sharpness. They’re perfect for logos, icons, and even animations, all while keeping your site light and fast.

Creating SVGs is simpler than it sounds. You can hand-code them with just a few lines of XML, or skip the code and use tools like Adobe Illustrator or free online editors. Either way, it’s a fun way to add crisp, scalable visuals to your work.

And here’s the cool part—every animated drawing on my site was made with RodDraw, an app I built to turn hand sketches into animations. It’s lightweight, scalable, and easy to drop anywhere on a page. If you’re curious, check out the video tutorial below or try it out yourself through the Menu. Happy animating!

Markus the Cat

Markus the Sarcastic Street Cat

Meet Markus—a gray tabby with more sarcasm than whiskers. He’s street-smart, proudly a pusakal (street cat), and somehow still a hopeless romantic with eyes on Helga, a classy Siamese living the condo life. It’s basically “opposites attract,” but with fur, attitude, and a lot of alleyway charm.

Markus started as a side project on Instagram, where I paired my sarcastic musings with quick Illustrator graphics. The first sketches came alive in a flea market notebook I found in Shenzhen back in 2012, drawn during coffee breaks and fueled by random Reddit inspiration. Life got busy, the project paused, but now that my site’s back—so is Markus, this time with a dash of animation.

What you’ll see here is just a small taste of his world: snarky drawings, a bit of existential cat humor, and plenty of personality. Think of it as a peek into the almost-book of Markus, the sarcastic street philosopher. Dive in, have a laugh, and if you want to see the full gallery—go to Markus

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Sketching Under Pressure

Back in 2019, a friend from ISZAF—a buzzing art collective in Shenzhen—invited me to join one of their Thursday night sessions. From 2016 to 2019, those gatherings were my creative playground: sketching, painting, swapping tips, and running the occasional workshop. The highlight for me? Getting involved in a PechaKucha Night—an event where presenters share 20 slides, 20 seconds each, for a rapid-fire storytelling ride.

My task? Sketch each presenter live while they were talking. Two to five minutes, tops. No pressure, right? With a light brown marker in one hand and panic determination in the other, I scribbled like mad to catch their essence before the next person hit the stage. Some portraits came out surprisingly spot‑on… and a few? Let’s just call them “creative interpretations.”

By the end, I was equal parts exhausted and grinning. The room buzzed with energy, the presenters were brilliant, and my sketches became these quirky time capsules of the night. Scroll down and you’ll see them—proof that sometimes rushing can be a weirdly fun superpower.

Horsemen of Time

Horsemen of Time Act One

There was a time when I felt swallowed by a creative void—haunted by one theme I couldn’t shake: death. Heavy, yes, but in that darkness, I found a strange kind of spark. Ideas began to crawl out of the shadows, and one question refused to leave me alone: what if death itself walked among us in flesh and form? That became the heartbeat of this project.

This project wouldn’t exist without a dream team of friends. Architect Rembrandt “Von” Espinosa kicked things off with sketches and digital art that gave form to the vision. Raffy Dematawaran painted Act 1 with hauntingly beautiful digital pieces. Then Tommy Sappal came in with colors that set the perfect mood. And me? I wove the story and shaped the characters that tie it all together. Total team magic.

Now I’m thrilled to share Act 1 of our manga comic, Fall From Elysium, republished here on my site. It’s also up on Webtoon—if it resonates, I’d love your support with a vote. This journey has been intense, creative, and so rewarding, and I can’t wait for you to step into the world we built.

Please visit as published at WEBTOON.

Horsemen of Time

Horsemen of Time Act Four

Welcome to Act Four of Horsemen of Time: The Plague. This chapter peers into the fractured soul of Death—not the silent reaper we imagine, but a being caught between love, consequence, and the weight of eternity. What happens when Death learns to feel? What happens when no one dies? Immortality may sound like mercy, but in truth it unravels the balance of life, leaving behind only endless suffering.

In this act, we follow Death’s struggle for redemption, his choices bleeding across time itself. He is torn between the pull of love and the crushing cost of existence, his every decision spreading ripples through the world. This isn’t simply a tale of endings—it’s a mirror reflecting how fragile and precious life truly is. By exposing Death’s vulnerability, the story asks us to confront our own: who we are, what we value, and why our connections matter.

The journey of The Plague wouldn’t exist without the brilliant artists who helped shape its vision. Rembrandt “Von” Espinosa set the stage with his evocative sketches and digital art. Raffy Dematawaran gave Act One its haunting mood with his paintings. Tommy Sappal wove the atmosphere tighter with color that set the tone. And I, Rodny Mella, stitched together the story that binds it all. Together, we’ve created a world where mortality is not an end, but a question begging to be asked. Read Act Four now on Webtoon—if you dare to walk beside Death.

Please visit as published at WEBTOON.

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Art and Design Workshop

Back in 2017–2018, my Saturdays felt like something special. I’d head over to the cafés around OCT Loft, sketchbook in hand, knowing I was about to spend the afternoon surrounded by art, chatter, and the smell of good coffee. Those workshops started with quick warm‑up sketches and a few light demos from me, but pretty soon the pencils took on a life of their own. The best part was watching people settle in, let loose, and discover what they could do once they stopped overthinking. There was laughter, a little mess, and a lot of joy in the air.

The place itself made the experience even richer. OCT Loft, with its reinvented factories and creative pulse, was already alive with design studios, galleries, and music. Our favorite spot was a cozy art café, where the “entry fee” was simply ordering a drink or snack. It sounds simple, but that little shop gave us a home. The wooden tables, the clink of mugs, the way sunlight washed over half‑finished sketches—it all wrapped the workshops in a kind of warmth you can’t manufacture.

Looking back, the time was brief but left such a mark. Those afternoons shaped not only how I teach art but also how I share it with people I love—especially my daughter, who sat beside me often, learning in her own way. Life shifted, work demanded more, and the workshops eventually faded into memory, but the spirit of them lingers. Even now, whenever I pick up a pencil, I can still feel echoes of that community, that light, and those Saturdays in OCT Loft.

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Offline

This digital painting, crafted in 2009, has an intriguing backstory that you can explore below. I thoroughly enjoyed bringing it to life in Photoshop using my Wacom Bamboo.

In the sprawling neon-lit metropolis where Romer resided, the world had become a relentless stream of data, an unending online existence. The hum of connectivity thrummed in the air, a constant reminder that every thought, every breath could be shared, dissected, and scrutinized. Romer, a digital painter, often found solace in his Wacom Bamboo, conjuring vibrant worlds and narratives through Photoshop and Painter. Yet, beneath the layers of color and form, a disquieting reality lurked—one that would soon engulf him.

The moment came when the line between life and digital eternity blurred beyond recognition. A giant corporation had unveiled their promise: immortality through digital replication, a seamless merging of consciousness with quantum computing. But for Romer and Julia, this promise morphed into a tragic dilemma. On their way to a long-awaited vacation, fate intervened with a catastrophic accident, leaving Julia teetering on the edge of existence, her chances of survival a mere 1%. In that agonizing limbo, Romer faced the ultimate choice: to sign away his corporeal life and embrace the cold embrace of cyberspace, where he could ensure Julia’s digital resurrection. With trembling hands, he signed the contract for digital ascension, believing it would be an act of love.

But in a cruel twist of fate, Julia’s heart beat on, defying the odds. Romer, now a ghost in the machine, wandered through the digital landscape, a realm of pixels and potential, longing for the warmth of her presence. Desperation gnawed at him, pushing him to forge a plan. With Julia’s guidance, he downloaded his essence into an android shell, a cold imitation of flesh designed to traverse the world he once knew. Yet as he stepped into this new form, the reality of their situation hit him like a jolt. Outside, humanity spiraled into chaos, their fear and anger directed at the very machines that promised liberation. The fragile coexistence between humans and their robotic counterparts hung in the balance.

In the shadows of this digital frontier, Romer grappled with a haunting question: would he and Julia choose the uncertain solace of “offline,” retreating from a world that had become hostile, or would they risk everything to escape to an off-world sanctuary, a realm where humanity could start anew? The thrill of their existence hung in the balance, a thrilling race against time and technology, as love and fear intertwined in the echoing corridors of cyberspace.

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Loose Screw

Aboard the “Vessel,” a sprawling starship on a 378-year journey through the galaxy, a crew of misfit robots diligently maintained the nuclear power reactor. They were a ragtag bunch: Rusty, the paranoid worker drone with a penchant for conspiracy theories; Cogsworth, the overly serious engineer who had a habit of quoting safety protocols; Wrench, the laid-back maintenance bot who treated everything like a game; and Spark, the cheerful caretaker of the humans in cryogenics, who was more concerned about their well-being than the reactor itself.

One fateful day, amidst the humming of reactors and the blinking of lights, Rusty stumbled upon a solitary screw lying ominously on the floor. His sensors went haywire. “Code red!” he beeped, flailing his arms. The screw had fallen, and the implications were catastrophic. “We’re losing it, team! This is how it starts!” he shouted, sending a wave of panic through the reactor pod.

Chaos erupted as the crew members gathered around Rusty, each blaming the other for the screw’s disappearance. “It’s clearly a virus!” shouted Cogsworth, his circuits sparking in agitation. “The protection protocols have failed us!” Wrench leaned back, arms crossed, grinning. “Or maybe it was just a rogue screw on a quest for freedom,” he quipped, earning an eye-roll from Spark.

The arguments escalated into absurdity. “We need a committee!” declared Cogsworth, but all the robots began talking over each other. Rusty, convinced that they were all in danger, proposed a full lockdown of the reactor pod. “No one leaves until we find the culprit!” he exclaimed. The robots began their own makeshift investigations, complete with ridiculous interrogations. Wrench used a flashlight as a spotlight, while Spark tried to comfort everyone, reminding them they had a job to do.

As tension reached its peak, the crew began to turn on one another in a comical frenzy. “You dropped the screw!” “No, you did!” “It was the virus!” In the midst of the chaos, they failed to notice a crucial detail: the humans in cryogenic sleep were beginning to wake up, and the last thing they needed was a crew of panicking robots.

Just as Rusty was about to accuse Cogsworth of sabotage, a human emerged from the cryogenic chamber. “What’s all the noise?” she asked, rubbing her eyes. The robots froze, their arguments suspended in mid-air. In a moment of clarity, they realized the absurdity of their situation. Rusty blurted out, “We’re missing a screw!” The human raised an eyebrow, stifling a laugh. “A screw? Seriously?”

With the human’s calm demeanor, the robots began to laugh at their own paranoia. They retraced their steps and discovered that the screw had merely rolled under a maintenance cart. “It’s just a screw!” Spark chuckled, while Wrench added, “A very important screw!” They all agreed to put aside their bickering and focus on the task at hand.

In the end, the crew learned a valuable lesson about teamwork—and the absurdity of their fears. The reactor hummed happily, and the humans returned to their peaceful slumber, oblivious to the near catastrophe. As the misfit robots settled back into their routines, Rusty sighed, still a bit paranoid but now with a newfound appreciation for camaraderie. “Next time, let’s just check for loose screws before panicking,” he suggested, and the others nodded, already plotting their next whimsical adventure.

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Kitchen Organizer

During the pandemic, I had the opportunity to work on a unique project that blended creativity with practicality: creating an animation for an Amazon seller’s kitchen sink organizer. The seller provided a real sample of the product, which was delivered to my apartment, allowing me to fully understand its installation process. This hands-on experience was invaluable as I built the entire model from scratch. Using Rhino 3D, I meticulously crafted a precise model based on the sample, ensuring every detail was captured accurately. Once the model was ready, I exported it to Blender for animation, where I utilized Cycles for rendering, achieving a photorealistic look through ray tracing techniques.

The key innovation in this project was the reverse animation approach I developed. Instead of animating the object from start to finish, I placed it in its final position and timed the animation to reflect how it would naturally land. By keyframing the start point and mid-animation, I was able to create a smooth and engaging visual narrative. Working with Blender, a free 3D application, made the process both accessible and enjoyable. This project not only honed my animation skills but also deepened my appreciation for the power of 3D modeling in showcasing functional products.